Jewel of the Dragon-King UI rework

22 Feb 2026

Jewel of the Dragon-King - UI Rework

Sean and I reworked most of the UI, replaced placeholders with production visuals, and my custom Unity UI components unexpectedly boosted editor FPS.

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Jewel of the Dragon-King combat update

20 Feb 2026

Jewel of the Dragon-King - Adding Game Feel to Combat

We started with simple one-button combat, then I added dash/backstab plus stronger hit feedback so fights felt less repetitive and more satisfying.

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PS2 Memory Lane Playnite extension release

17 Feb 2026

PS2 Memory Lane Release - A Playnite Extension

I built this for my own setup first, then polished and released it as a Playnite add-on for per-game PCSX2 memory cards and automatic swapping.

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ReFrame UI and UX improvements

10 Jan 2026

ReFrame - Improving UI/UX Without Bloat

Post-release I added requested features like profiles, hotkeys, and taskbar controls while keeping ReFrame lean and removing unnecessary clutter.

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ReFrame release

6 Nov 2025

ReFrame Release

My first fully solo Steam release, and a huge learning experience; after that groundwork, I also shipped ReFrame on Itch.

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Powerwash Simulator 2 release

23 Oct 2025

Powerwash Simulator 2 Release

I joined in early 2024 and worked across UI, tooling, gameplay, and multiplayer; this October 2025 launch became my first completed commercial release in a company.

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ReFrame sharing personal solutions

30 Sep 2025

ReFrame - Sharing Personal Solutions

It started as a personal ultrawide workflow fix, evolved from Borderless Gaming Resizer, and grew into a public app now called ReFrame.

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Wizards of The Blind God release

22 Feb 2025

Wizards of The Blind God Release

We took a detour from Jewel of the Dragon-King, remade an older Sean/Marc project, polished it for six months, and released it on Google Play.

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